![]() ![]() What's more, they work (they have the config to use mt32.drv) just the same if you enable on WinUAE the MT32-Synth Emulator or if you don't select anything there. Now indeed all of my Sierra games are working with whatever hd. ![]() I don't think I've changed anything else. I believe it could be Razor Game Booster that I use to launch WinUAE in this -slow- PC, as now I can load the games I had stored from Sierra. It seems that the Sierra games save something else or something is changed when you copy them to another HD.Ĭould you try that too? Copy the game to some PC partition and try to run it booting from another HD.Įdit 3: It had to be some setting in my PC, SORRY. As I say I believe it saves something else in another place.Įdit2: Confirmed: I've copied the working SQIV, and just changed the booting Hard drive (with the same configuration) and now it hangs the same loading. The game looks like it's using a custom sound driver with GUS and MT-32 combined when I looked at the diagnostic log from dosbox. It works just fine in the version of dosbox provided, which is just dosbox with MUNT support, and that's why I had mentioned it. I've reinstalled it from floppy and now works. This can also be heard in the Amiga version of the game when playing it in ScummVM. Can you please send me your game to try?Įdit: Not necessary. In many I just copied the mt32 from another games (after editing the config) and in a couple I renamed something to pat9 or something. All of the games I've got already have mt32 as sound driver. I had 13/14 games working instead of the 3 ones wikipedia has. This means games in ScummVM sound better than ever We've also overhauled the graphics subsystem in AGI, basically replacing it. I was the one that made all that long ago. In addition to new game support, we've updated the MT-32 emulator to the latest upstream version of munt, and switched AdLib to Miles Audio for those games which originally supported it. The porters are still building their packages, so please be patient if you do not see the up to date download for your platform yet.ĭon't get lost in the Labyrinth, and in the worst case call Mr.Hehe. The more comprehensive version of it can be found in the release notes and the binaries for your platforms are available from our downloads page. ScummVM can now emulate this device, however you must provide original MT-32 ROMs to make it work: MT32PCM.ROM - IC21 (512KB) MT32CONTROL.ROM - IC26 (32KB) and IC27 (32KB), interleaved byte-wise. If you'd like to help with translation, here is the link with the guide. Some games which contain MIDI music data also have improved tracks designed for the MT-32 sound module. However, I also tried an older build of the MUNT driver from around July 2011 and it worked odd, since as said above. New ports include GCW-Zero (yes, sev finally got one from the Kickstarter) and Raspberry Pi.Īlso, along the way we have moved to a new server and added translation capabilities to our main website. All this happens when using MUNT 1.0 standalone driver, but unlike 3602982 this DOES NOT happen when using ScummVM implemented MT-32 Emulator (also based on current MUNT source code AFAIK) and both sounds are played correctly. And it's even possible to switch to the looks of another platform. Game speed for Apple IIgs is handled properly now. As a result game compatibility with old Sierra titles is high as never before, and even includes platform-specific system dialogs, palette and font for Apple IIgs, Atari ST and Amiga versions of the games. We've also overhauled the graphics subsystem in AGI, basically replacing it. This means games in ScummVM sound better than ever! In addition to new game support, we've updated the MT-32 emulator to the latest upstream version of munt, and switched AdLib to Miles Audio for those games which originally supported it. The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel. ![]()
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