![]() Man I absolutely loved Europa Universalis 3 even though it is nigh unplayable without all addons (and I mean ALL of them, if you don't have everything up to "Divine Wind" good fucking luck) and even then, the only way to convert it from ok to great is playing with total overhaul mods. I do remember it having some serious problems, but I thought they had taken care of them sooner than 18 months. I guess my recollection of how bad it was initially was a bit foggy, then. Yes I'm still angry about the Tribes franchise going into the shitter and staying said in Bad games you like: But that's LONG after they'd burned all player goodwill in the world's largest bonfire. Meanwhile, Halo came out the same year with 100% perfect wheeled vehicle physics.)ĭespite the fact that the core game didn't fucking work at all, they spent ages of time making these dumb and pointless social networking features for the game, most of which they had to remove anyway when they realized it'd blow up their ESRB rating.Ībout a solid year and a half after the initial release, Tribes 2 was playable and actually not a terrible game. Side note: notice how in pre-release art, even some in-game art, in Tribes 2, the tank was not a hovercraft? They made it a hovercraft at the last minute because they could never get their wheels to work correctly. (Especially the portable resupply base, that one instantly exploded every time it hit a slight hill. Even if you got into the game, and it didn't disconnect, the vehicles didn't work for months after release. And I don't mean like "oh the FPS is 4% slower" broken, I mean like "you start it and you either get a black screen or a crash" broken. Tribes 2 was LEGIT BROKEN on something like 66% of machines at launch. Never has an understatement been as under as that one. Tribes 2 had decent critical reviews, but a large portion of its fanbase hated said in Bad games you like:Īnd I know it was a bit glitchy before the first patches. ![]() Too bad it's a pretty awful game said in Bad games you like: I'll probably always think back fondly at it. But it seemed like an interesting change, at a time where every MMO played the same way. Pretty much every attack or combo results in knockback, requiring you to suddenly plan how the next engagement will go, even if it's basically rock-paper-scissors. Evade exists too, and allows people to dodge ranged things. Melee counts as pierce, strike, or spin, which break guard, nothing, and counter respectively. You essentially have three kinds of melee attacks, and you have ranged attacks. Combat:īut the interesting thing to me was the combat, which while basically wow-like, did some things in a weird way. The monster you have alongside you is controllable, or can do AI things, and has its own skills, so you can find all kinds of monsters that benefit your playstyle, and maybe even revive you. Some monsters can be ridden around on, and all monsters can be fused with other monsters to make different monsters.Įveryone ultimately has one following them around all the time, that can be switched out pretty much freely with any that you have with you. Some monsters prefer to be insulted, while others like flattery or threats. If you can fight an enemy, you can tame it and make it your minion, by learning to talk to it correctly. Also the stats and skills are really kind of lame and badly described, and the localization has issues all over the place. It controls basically like all wowlikes, has utterly atrocious UI, and looks like a PS2 game. My example? Shin Megami Tensei: Imagine OnlineĪn Atlus developed MMO that used to be tied to Aeria games, this is a rare case of a Japanese MMO available outside of Japan. Things that you'd almost even suggest people try out because of the weird thing you like about it, but admit are bad. Then I'll go to dinaofoldstones_nicknames.This is specifically meant for games that you know are bad, but have something to them that sticks with you, that you can explain. In dinaofoldstones_nicknames.txt I'll write the following 3 lines: then go back to localisation folder and open dinaofoldstones_nicknames.csvĭelete everything except the first line if it says something along CODE English French Spanish German x then write as follows: nick_ x (unless you use a non-English version then you need to give it in all 4 forms of language) It's usually in the form of nick_ = you can obviously write a several of those. In the dinaofoldstones_nicknames.txt write the nickname code name. ![]() My documents > Paradox Interactive > mod > A Game of Thrones > Localisation copy paste one of the files there and rename it to whatever you want e.g dinaofoldstones_nicknames.csv then go to My documents > Paradox Interactive > mod > A Game of Thrones > common > nicknames create a nickname file there lets call it dinaofoldstones_nicknames.txt. ![]()
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